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Version 1.13 – SVG direct to canvas – also some v1 vs. v2 stuff…
The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then… Continue reading »
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Version 1.12 – Glyph Ranges
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This version was a fair amount of back-end work. But the improvements you’ll see, dear user, are all around being able to easily preview and add additional Unicode code blocks (or Glyph Ranges, as we call them) to your project. There are also some enhancements to existing Custom Glyph Ranges, like being able to give… Continue reading »
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Version 1.11 – Ligatures (finally!)
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This is a very exciting release. One of the very first issues filed on GitHub was to enable Ligatures. Basically forever, we’ve had to rely on a workaround: Export to SVG then convert to OTF for Ligatures and Kerning. Starting now, Ligatures will be exported directly to OTF! Continue reading »
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Version One-Point-Ten (v1.10) – Global Actions
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Check out Global Actions, more new features, and a few bug fixes. Continue reading »
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v1.09 – Context Glyphs!
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Context Glyphs – type a few glyphs to show before and/or after the glyph you are currently editing on the edit canvas. Easily navigate to any of those displayed glyphs by clicking on that glyphs name on the Edit Canvas. Continue reading »
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v1.08 – Copy Shapes
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Check out new features and bug fixes. Continue reading »
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Version 1.06 and version 1.07
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Check out new features and bug fixes for v1.06 and v1.07. Continue reading »
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Version 1.05 – Hamburger menu!
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Check out new features and bug fixes. Continue reading »
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Version 1.04: Combine Selected Shapes
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Boolean actions are here, and the first one is Combine. That’s the big update for 1.04, but you may notice something else before that – we slipped in new icons for actions in one of the previous patch updates. Continue reading »
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Version 1.03: Rotate
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So, I know we were going on and on about Boolean Combine… I was having a nice discussion with a Glyphr Studio user over at GitHub about Rotation, and I got to a point where I realized I could actually do the rotate feature in less time than it was taking to talk about it. So… Continue reading »