Category: Retrospective
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A ton of new Edit Canvas features were added, mostly relating to editing Paths, Path Points, and more. Also, like a bazillion new Keyboard Shortcuts. And a new Color System. And… you know what? Just read the article, it’s a lot.
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We received a lot of ideas, feedback, and bugs in the new year – learn more about deprecating v1, and our two new bug fix releases.
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Saving kern data directly to OTF fonts is finally here!
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This version saw some bug fixes, along with two new features, including more and better Combine Shapes actions!
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In GSv1 the SVG import process is a source of many bugs. As we dove into this, we realized we needed a dedicated SVG to Bézier library that was stand-alone and easier to test.
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The very first usable bits of Glyphr Studio Version 2 are here. We need your help to find bugs and provide any feedback!
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Howdy! It’s been a couple months… I’ve been fixing up a few bugs, and adding a few new features. Neat!
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The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then…