Year: 2019
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v1.13.05 – A Bucket of Features
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Howdy! It’s been a couple months… I’ve been fixing up a few bugs, and adding a few new features. Neat! Continue reading »
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Bug Fixes with .02, .03, .04
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Okay, so I know there are a few new ‘features’ sprinkled around in here… and I know the last blog post was all about how Version 1 was ‘done’. Ha! The big thing that I’ve realized since v1.13 is that there were a few small features that are still missing that help with the final touch-up stages of developing a typeface. Continue reading »
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Version 1.13.01
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A little update to fix some bugs. Also added two updates to help with identifying and fixing path point x/y values that have decimals (for the detail-oriented among us). Continue reading »
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Version 1.13 – SVG direct to canvas – also some v1 vs. v2 stuff…
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The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then (we just celebrated the 5th birthday of V1 in May!). Adding big features and small, all with the goal of being able to get typeface design hobbyists from zero to font as efficiently as possible. But what should the bar be for V1 vs. V2? Continue reading »