- Hamburger Menu, you know, to be more ‘app like’
- Import SVG – relative bezier curve
- Import SVG – chained rect/oval/circle notation
- Backend navigation stability improvements
Well – boolean actions are here, and the first one is Combine. That’s the big update for 1.04, but you may notice something else before that – we slipped in new icons for actions in one of the previous patch updates:
Like before, these actions are contextually shown or hidden, based on a variety of things. The icon in the lower right is the Combine action, and it shows up if you have two shapes selected. (BTW, you can multi-select shapes by using the pointer tool and Ctrl+Click’ing)
Combine Shapes is going to be kind of a progressive feature. It works for the most part, but we’re still encountering edge cases where it fails. That’s where you come in! Please try out the combine feature, and if you repeatably run into an issue combining two shapes, please email us (firstname.lastname@example.org) your Glyphr Studio Project File (.txt) and tell us which two shapes you’re combining. We are also going to continue to thoroughly test the feature, and fix any edge cases we find.
Going forward, once the Combine algorithm is more solid, we’ll be implementing some related features:
All this stuff will be happening over the 1.04.x milestone, so stay tuned!
So, I know we were going on and on about Boolean Combine… I was having a nice discussion with a Glyphr Studio user over at GitHub about Rotation, and I got to a point where I realized I could actually do the rotate feature in less time than it was taking to talk about it. So here it is!
It also works for Component Instances… but due to how adjustments are applied to Root Components, there could be some wonky results. It boils down to this: there is an extra property on Component Instances called “Rotate First”. If you want to rotate, flip, and adjust the size of a Component Instance, try to do the rotate as the very first action, or the very last action.
If you are curious, it has to do with rotating shapes about their center point. If you do a Resize-Rotate action, it will create a different shape than a Rotate-Resize action. Wierd!
So, we took a little time off over the summer, but v1.02 is here – multiselect Path Points! When the Pen tool is selected, just press the Ctrl key, and all the points for all paths will be shown. While holding the Ctrl key, clicking more points will multiselect them. That’s right – select many points from one path, or many points from across different paths, and edit them together!
Mostly this is useful for moving a couple points at the same time, but any action you can do on one point can also be done on many: Nudge, Insert, Delete, or Reset.
Go try out the new feature and let us know if you find any bugs! We have some performance improvements that we’re also working on. And v1.03 will probably be Boolean Combine (which sounds like an event at the Nerd Olympics).
The first minor update to Version 1 is here! Now, if you have the pointer / shape edit tool selected, holding down the ctrl key while clicking shapes will enable you to multiselect those shapes. After that, you can move, re-size, or take actions on that set of shapes.
This feature has been a long time coming, we know it’s one of those basic things people expect to be there. And, don’t worry, the Version 1.02 milestone is already set – we’re going to add multi-select for Path Points as well. All these features are actually laying the groundwork for boolean combine features (Combine two shapes, subtract one shape from another, split shapes where they overlap, etc…) so stay tuned for that.
Try out the new Shape multiselect feature, and let us know how it works out!
Hooray! We are very pleased to announce that Glyphr Studio Version 1 has just been released! It’s live right now at glyphrstudio.com/online. Go play with it, and please let us know what you think!
Originally we were just going to implement Import Export OpenType Fonts for V1… but we took a not-so-little detour through the land of Components. The more we thought about it, Components was going to be a massive change to the codebase, so it was better to get it out of the way before we slapped the ‘V1’ label on Glyphr Studio. But, as a result, you can now import and export OTF / TTF files (yay!) and you can use Components.
Linked Shapes were the original idea – being able define a shape once and re-use it across many glyphs. In practice this is a good idea, but it also falls very short of what is useful in real font design. Components are the super-charged version of Linked Shapes. Components can contain as many shapes as you want, and are basically stand-alone Glyphs that aren’t directly mapped to a character in the alphabet. Once you link a Component to a Glyph, you get a Component Instance. Component Instances can not only be moved, but also re-sized and flipped. Additionally, you can use any regular Glyph or Ligature as if it were a Component. Go crazy with nesting and linking!
This was the big feature we were waiting for, and thanks to OpenType.js – it’s here! There are some caveats – for example, Kern values and Ligatures can’t be exported at this time (You can check out details on the File Formats Help Page). But, as OpenType.js adds features, so will Glyphr Studio. It’s the beginning of a beautiful relationship!
One of the big things we did to speed up releases is to move the Help file to it’s own site: help.glyphrstudio.com. Check it out and let us know if we can improve any of the content. It’s also hosted on GitHub, so if you are GitHubSavvy, you can actually write or improve articles directly!
Well, we have a lot of ideas. Please let us know what you’d like to see happen – user feedback is the main way we decide what to do next! Part of the overall changes we made in preparation for V1 will allow us to have much faster releases. Where the last few Betas took a few months to complete, we now plan to ship new features and bug fixes as soon as they are complete – maybe even monthly or weekly!
So stay tuned – and drop us a line to let us know how we’re doing!
Even though Glyphr Studio is close to 5 years old, it’s only been in the past year or so that things have really started to pick up. Learning about all the tools and concepts that go into designing a font, then creating them and shipping them as a web app has been a fantastic learning experience.
Up until now, we’ve had a model where we choose roughly 3 large features, and a handful of smaller features, and bundle them up and ship them as a Beta. Doing this usually took a few months. From what we’ve learned through Beta 5, we’re also going to change this shipping cadence. After v1 we’ll simply ‘publish’ new features right as we finish them – reducing time between updates from months to weeks or days.
In order to accomplish this much faster pace (and get y’all features faster and fix bugs sooner) we have to make some tweaks to our process. We’re removing some of the cumbersome stuff from the code base – namely the example Glyphr Studio project (aka the Sandbox feature on the website), and the Help Documentation.
The Help Documentation will get it’s own GitHub repository, so you can suggest changes or file issues against help documents that aren’t so helpful. It will then be published to glyphrstudio.com/help whenver it’s updated.
We used to have two build processes that resulted in the /online and /sandbox pages. We’re going to remove the built-in example project from the code base, and also remove the /sandbox page on the website. Instead, we’ll make it easy to open example projects from the start screen. Having quick access to some example fonts is good to have for people just starting to use the tools… but having to ship two versions of each Beta was kind of a pain.
These two changes, plus some other backend stuff we’re working on right now, will ultimately help us ship as fast as we want to.
We owe so much to the community of font designers and developers that has sprung up around Glyphr Studio. User feedback is the primary way we prioritize what our next steps will be. Keep the emails and tweets coming, we thrive on interacting with people. Hopefully the changes that we roll out for Version 1 will be the beginning of an awesome new chapter in Glyphr Studio history!
Found some annoying bugs in Beta 5.1, so we turned around a quick 5.2 release. Fixed a few bugs around importing and exporting SVG Fonts, and also fixed a bug around adding points to a new path.
The updates are live on the main site: glyphrstudio.com.
Keep that feedback coming!
Unfortunately, this reference is 15 years old, which makes me feel old. Fortunately, we had tons of great feedback on Beta 5. So we turned around and addressed some of the bugs that people helped us find. Thank You!!
And, since we couldn’t help ourselves, we added some shiny new stuff, too. We made some performance enhancements that should make using the canvas more buttery-smooth.
But more noticeably, we revamped the canvas editing experience with some new custom cursors, and a new “Add Path Point” pen tool. This allows you to add a new point anywhere along a path without changing the shape of the curve. Bezier math was learned, a good time was had by all.
Sometime in the new year we’ll start on Beta 6 in earnest… we were thinkin’ Direct Export to OTF, Better Test Drive Experience, and maybe some Multi-Select? Haven’t decided for sure yet, but you can vote for new features and let us know what you think over at glyphrstudio.uservoice.com.
Until then, head over to the main Glyphr Studio site to start using Beta 5.1 today! Happy New Year!
Beta 5 is ready for action! You can get it at glyphrstudio.com (duh).
Thank you everyone who submitted feedback and comments for this release. We are well on our way to a full ‘v1’ release, hopefully Beta 5 will rock your socks off until then!
Another big addition we are announcing is a new way to provide feedback. Over at glyphrstudio.uservoice.com you can vote for new features and improvements, or suggest your own. Check it out, and let us know what you think!