Category: Release
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We’re back, after a brief intermission for *unprecedented times*
As it goes with side projects and passion projects, there are many other things in life that are higher priority. Glyphr Studio is incredibly fun to work on and build… but certain other things managed to bump it down on the list of priorities these past two-ish years. Continue reading »
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Bug fixes v1.13.7-8-9
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Happy April Fools day, everyone! I have re-started work on Glyphr Studio v2, which is exciting (and no joke 😄). But, I also continue to fix bugs for v1… and I will for a while. Here is a quick summary of the bug fixes from the past few releases. Continue reading »
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v1.13.06 – small fixes, but now you can merge fonts
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One of the most common feature requests I get is to be able to merge two fonts together. v1.13.06 introduced a small feature that may help with merging fonts – even though it’s not a nice workflow or tool that is custom built to merge fonts. Continue reading »
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v1.13.05 – A Bucket of Features
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Howdy! It’s been a couple months… I’ve been fixing up a few bugs, and adding a few new features. Neat! Continue reading »
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Bug Fixes with .02, .03, .04
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Okay, so I know there are a few new ‘features’ sprinkled around in here… and I know the last blog post was all about how Version 1 was ‘done’. Ha! The big thing that I’ve realized since v1.13 is that there were a few small features that are still missing that help with the final… Continue reading »
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Version 1.13.01
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A little update to fix some bugs. Also added two updates to help with identifying and fixing path point x/y values that have decimals (for the detail-oriented among us). Continue reading »
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Version 1.13 – SVG direct to canvas – also some v1 vs. v2 stuff…
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The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then… Continue reading »
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Version 1.12 – Glyph Ranges
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This version was a fair amount of back-end work. But the improvements you’ll see, dear user, are all around being able to easily preview and add additional Unicode code blocks (or Glyph Ranges, as we call them) to your project. There are also some enhancements to existing Custom Glyph Ranges, like being able to give… Continue reading »
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Version 1.11 – Ligatures (finally!)
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This is a very exciting release. One of the very first issues filed on GitHub was to enable Ligatures. Basically forever, we’ve had to rely on a workaround: Export to SVG then convert to OTF for Ligatures and Kerning. Starting now, Ligatures will be exported directly to OTF! Continue reading »