Even though Glyphr Studio is close to 5 years old, it’s only been in the past year or so that things have really started to pick up. Learning about all the tools and concepts that go into designing a font, then creating them and shipping them as a web app has been a fantastic learning…
Found some annoying bugs in Beta 5.1, so we turned around a quick 5.2 release.
We had tons of feedback on Beta 5! For Beta 5.1 we revamped the canvas editing experience with some new custom cursors, and a new “Add Path Point” pen tool.
Beta 5 is ready for action! Thank you everyone who submitted feedback and comments. We are well on our way to a full ‘v1’ release, hopefully Beta 5 will rock your socks off until then!
It’s been 4 months in the works, but a lot of great new features have been added to our little project. Glyphr Studio is still young, but it’s getting better with your help.
Way back in April, 2010, I started a little JavaScript investigation to see if I could use HTML5 Canvas to do vector editing. I quickly moved to find a use for this… since I was also interested in trying my hand at font design, I decided to start Glyphr, the HTML5 Font Designer we all…
We are well on our way developing Beta 4, a major feature of which is Import SVG Outlines. To test this new feature, we need sample SVG to try out.
The week of March 3rd was the launch of Glyphr Studio Beta 3, and it turned out to be a little more exciting than anticipated. I spent a ton of time that week answering forum posts, emails, and tweets… the whole time completely flabbergasted by the volume of the response.