Overall, Glyphr Studio has some pretty extensive documentation. But after 15 years of interacting with new typeface designers, there has always been a need for a beginner’s walk-through. We’ve had a tutorial for a while… but it was created before Inkscape v1 was released, and some of the details have drifted out of date.
The exciting news today is that the Tutorial has been almost completely rewritten. It now has (accurate) details for how to set up Adobe Illustrator and Inkscape, including recommendations for how to bulk export SVG files. There are also new mini-discussions about common pitfalls and tips-and-tricks.
Check it out: https://www.glyphrstudio.com/help/tutorial/
If there is anything missing, or not quite so clear, please let us know and we can improve it!
v2.7.1
We also released a small handful of features and bug fixes recently:
New features
- Merge Path Points now works with more than just 2 points. Please note, this is still optimized for points that are very close together.
- New feature that automatically adds a Right Side Bearing value (updates the Advance Width) for the first shape that is added to a glyph. There is a setting where this can be customized or turned off.
Bug fixes
- Fixed the ‘near zero’ quality check, which was triggering at zero when it shouldn’t have.
- Character Range counts now update more reliably.
- Improved the canvas so it wouldn’t have a flash of shapes drawn at the default view.
- Fixed an Import OTF bug, related to how OpenType.js was converting postscript to svg paths.
- In OTF files,
glyph
entries that are mapped to multiplecharacters
are now imported to all the appropriate characters in Glyphr Studio.
Quality improvements
- Menus now behave more like menus in other programs. They will stay open until they lose focus. Previously, menus would close when the mouse left them.
- Big review and additional code updates based on linting rules.